Perhaps the most underused tool in your DM toolkit to challenge your players is the use of Exhaustion in 5e. If your players are consistently destroying your encounters like its a piece of cake: try throwing some survival-based challenges at them with exhaustion as the price for failing. Of course, as always, don’t be a dick about it.
In today’s article I will cover the following:
- What is Exhaustion?
- Levels of Exhaustion
- Acquiring Exhaustion
- Removing Exhaustion
What is Exhaustion in DnD 5e?
I like to think of exhaustion as the long term effects of adventuring without rest or characters attempting to push beyond their limits. Mechanically, exhaustion is a condition (such as blinded, paralyzed, or poisoned), but it is unique in the aspect that it has multiple levels.
The levels of exhaustion range from 1-6. Each of these levels has increasingly negative effects for the characters. Oh yeah, and the effects of exhaustion are cumulative and stack. Meaning that if you have 3 levels of exhaustion then you are afflicted by the level 3 effects as well as the effects from level 1 and level 2.
Levels of Exhaustion
For more information, consult the PHB pg. 291
- Disadvantage on Ability Checks
- Speed Halved
- Disadvantage on Attack Rolls and Saving Throws
- HP Maximum is Halved
- Speed = 0
Acquiring Exhaustion in DnD 5e
There are only a few examples in the Player’s Handbook that directly state how you can gain levels of exhaustion.
Try to imagine – if you will – all the various things in real life that can leave you feeling exhausted. Given the current state of the world, and the COVID-19 outbreak, this shouldn’t be too difficult. A lack of survival supplies, chronic high levels of stress, and not getting a good night’s sleep are all perfect examples.
Next, imagine the different equivalents of these exhausters within your Dungeons and Dragons realm. Get creative! You’re the Dungeon Master (aka basically god) so this can really be anything you want it to be.
Practical Examples of Acquiring Exhaustion:
- Not getting enough sleep
- Not getting enough food or water
- Any strenuous task done for a long duration without resting
- Traveling too long in the hot desert sun
- Stages of withdrawal from a potent narcotic
- A powerful artifact, but using it requires passing a save or gain a level of exhaustion
- Repeatedly using an unstable method of dimension-hopping
My only piece of advice here is that: if the characters may be gaining exhaustion by attempting to push onwards, make this clear when they’re debating the decision.
Let’s say that the party has been traveling for an entire day, but the town that they’re headed towards is only about 4 more hours down the road. The party may consider choosing to push onwards so they can safely rest at an inn for the night. In this case, I’d clearly tell the players that they are free to continue their journey, however they are going to face the risk of exhaustion (which I would handle by making them do a CON save).
However if the exhaustion is gained from an unknown source – such as if an enemy has a unique ability, or if there is a cursed item in their possession – then fuck it. Don’t tell them anything until it happens.
The Players Handbook does mention that environmental hazards are one of the methods in which players can acquire levels of exhaustions. What qualifies as an ‘environmental hazard’ is really up to you as a Dungeon Master, but just use your best judgement. In these types of situations I would also be sure that the players are aware that they are facing the possibility of being exhausted. For example, if the party is traveling through an icy tundra (and do not have temperature-appropriate gear) I would let them know that they will need some form or shelter or heat soon or possibly face exhaustion.
As you can imagine, gaining levels of exhaustion will begin taking a toll quickly if not dealt with. Basically shit can get real, and fast.
So, how do players get rid of exhaustion?
The only way for characters to remove a level of exhaustion is by finishing a long rest (if they have plenty of food and clean water available). Notice that it only removes a single level of exhaustion! So if a character has multiple levels of exhaustion, it can take quite a while, in-game, to get back to normal.
EDIT: It was pointed out that you can also remove a level of exhaustion through the use of the Greater Restoration spell. Thank you for helping to keep my information accurate! 🙂
Hopefully you have a better understanding of exhaustion, and can put it to use in your games! If so, I’d appreciate you sharing the article with any fellow Dungeon Masters that would also find it useful. 🙂
Need to make traveling a bit more exciting for your players? Try giving them an exotic mount!